emillionmods: (Default)
emillion mods ([personal profile] emillionmods) wrote2023-03-06 02:45 pm


If you have any questions, concerns, comments or suggestions about how the game is being run, please, feel free to leave them here and one of the mods will respond to you within 72hrs unless otherwise noted. Additionally, any current or interested player is welcome to contact the mods at: Emillion.mods@gmail.com

(Anonymous) 2013-03-25 07:54 pm (UTC)(link)
I went through the setting and premise but I'm a little unsure of a couple things.

1) You mentioned the year is 2013 Old Valendian, but post-Cataclysm - I can't find any reference points elsewhere, so could you tell me around what time the game is set relative to XII/Tactics/VS? How long the Glabados church has been around, maybe?

2) Is there going to be a plot or will it be mostly free-form?

3) Are the Lucavi-espers the only ones available?

[identity profile] emillionmods.insanejournal.com 2013-03-25 08:08 pm (UTC)(link)
1) Pharism and Saint Ajora are very well-established and Kiltia has been a defunct religion for several thousand years. While the three games aren't officially part of the same canon/timeline, and don't correspond entirely in that manner (hence why we're not using certain spuriously accurate ultimania timelines for example), for the sake of discussion you could consider it close between Tactics and VS in overall concept.

2) We have an ongoing central plot in preparation that will be open to changes by players and their overall involvement. Side plots will also be available.

3) The main espers/lucavi are listed in the information, including Zodiark. There will be summons available in the game as well, which are unrelated.

(Anonymous) 2013-03-26 04:53 pm (UTC)(link)
Hi! I'm thinking of apping a Mage-type character, and I just want to ask about some details:

1) Does the Mage Guild offer basic weapons training, like how to use a staff for more physical purposes than spellcasting, or is it just something a Scholar/Mage is supposed to figure out on their own?

2) Are all Scholars and Mages allowed to know or receive casual/informal weapons training - just things friends would and could casually share with one another (like how to use a dagger, or how to cast a basic spell), and nothing class-restricted or too technical - from other Job classes, and vice-versa?

3) Are there any specific or expected styles of weapons and armor training for each of Ivalice's three regions?

4) For first-tier classes, are Blue Mages the only mages who aren't physically weak, or are White Mages and Synergists included?

5) Are Scholars and Mages allowed to have jobs, whether part-time or full-time, that aren't guild-specific or related (like selling wares, or repairing vehicles, etc.)?

Thanks so much!

[identity profile] emillionmods.insanejournal.com 2013-03-26 05:24 pm (UTC)(link)
1) To a degree, yes. Any senior mage with that knowledge (a Red Mage for example) could train a younger scholar/apprentice.

2) As long as it's logical and reasonable it's likely we'll allow it. If you want to run a particular idea by us, you can also shoot us an email just to be certain.

3) If you want to do some individual world-building, and say, for instance, a particular village or small region is focused on a particular style, we're definitely open to this. Emillion itself however, and the surrounding area, is very diverse in this case.

4) You could, potentially, have a white mage or synergist that isn't "physically weak"/has self-defense or a reasonable degree of weapons training, while keeping in mind their strengths, focus in study and overall limitations.

5) Absolutely. Magical study does not need to encompass the entirety of their lives, and for those not wealthy or nobles, it would be natural for them to seek out a reliable source of income.

(no subject)

(Anonymous) - 2013-03-26 17:40 (UTC) - Expand

(Anonymous) 2013-03-29 08:09 pm (UTC)(link)
i think it would help to have the character's class listed in the roster?? so people can be aware of what's lacking etc etc. :">

you are awesome.

[identity profile] emillionmods.insanejournal.com 2013-03-29 08:20 pm (UTC)(link)

Thank you for your suggestion. We will certainly take it into consideration as that could be quite useful as you mentioned.

Surely for venturing through the dark wilds and fending off the evil beasts of this realm you have earned several words of praise as well!

[identity profile] hello_from_dis.insanejournal.com 2013-04-11 11:05 pm (UTC)(link)
QUESTION, DARLINGS: for mimes, do they retain any/all of the abilities they mimic, or do they immediately forget them after they're performed? like, can they fight/cast spells/whatevs on their own or do they NEED someone to do it first so they can copy? THIS IS A DUMB QUESTION, SRY

[identity profile] emillionmods.insanejournal.com 2013-04-11 11:42 pm (UTC)(link)

Mime's do not retain any abilities that they copy.

Additionally, they can only immediately mimic the actions of the last ally that acted before them. Therefore if the last action preformed an ally casting Fira then your character can cast Fira. However, this doesn't mean they can "choose" what the last action they preform was. If someone else then casts Ice, the Mime would lose the ability to cast Fira but then be able to cast Ice, but they must be quick enough to perform the mimic immediately or the action will be nullified.

(no subject)

[identity profile] goodcrow.insanejournal.com - 2013-04-12 00:09 (UTC) - Expand

[identity profile] marts.insanejournal.com 2013-04-28 03:49 am (UTC)(link)
Hello! I have a question about squire training. For the requirement of 5 years of training, is it flexible? Say a young person joins the guild as a squire and is older than 12 but they want to advance to the next level, dragoon in this case, once they turn 17. And they displayed exceptional prowess/determination, along with passing whatever test needs to be passed if there is one. It would only be a small gap, say one or two years. Thank you :)

[identity profile] emillionmods.insanejournal.com 2013-04-28 04:00 am (UTC)(link)

As we outline in the FAQ the minimum ages are hard requirements. We encourage you to go ahead and read through some of the FAQ information surrounding ages to get a better grasp on our views of the situation and why we're handling it in such a way.

If you have any other questions, feel free to drop us a line again!

[identity profile] cremnomys.insanejournal.com 2013-04-30 08:51 pm (UTC)(link)
What's the legal drinking age in Emillion?

[identity profile] emillionmods.insanejournal.com 2013-05-03 11:35 pm (UTC)(link)

Currently the legal drinking age is 16.

However, with this in mind and the age being so low, we ask that players keep in mind that drinking is more 'normalized' in this setting, so things like binge drinking wouldn't be as common.

[identity profile] debonairmonk.insanejournal.com 2013-04-30 09:47 pm (UTC)(link)
So, I had a quick question. I've realized that I've no clue where most things are (as in, what is closest to what, etc etc etc). I mean, the Emillion guide tells me what areas in town things are, but for instance, where is the commoner's district located? Is there an area close-ish to the Nobles District so that Vivi can conveniently get to her tavern without taking a crystal on nice days?

Is there a map in the works, or would you both mind terribly if I made a map? You guys tell me where things are, I make some pretty graphic thing, and voila.

Let me know!


[identity profile] emillionmods.insanejournal.com 2013-05-03 11:36 pm (UTC)(link)

We do have some ideas in mind regarding how the city is set up and don't mind creating a map of some sort. However, as we've put a fair amount of thought into the layout, it will take us a bit of time to write up. Would you mind if we get in contact with you later regarding this for more extensive details?

[identity profile] wingsofwyverns.insanejournal.com 2013-05-01 03:36 pm (UTC)(link)
I have a question re: Dragon Riders and their dragons in combat. How will that work? I went ahead and assumed Lucy to be an offensive wyvern (hence all the fire-breathing she does at Kiernan), but to what extent can their breath attacks be used, etc? Just so I'm prepared for any combat situation that pop up again in the future be it main plot or sidequest or what have you. :)

[identity profile] emillionmods.insanejournal.com 2013-05-04 09:13 am (UTC)(link)

We imagine that Lucy (and all Dragon Rider members with a dragon) would work like any monster in a fight. This means they would be less powerful than summons, would require healing when they are damaged, can die, and can attack fairly normally with both breath and claw attacks. However, there probably would come a time where Lucy's "fire producing" would need to recharge and she wouldn't be able to "breath fire" again until the recharge time had passed. We're not going to set a specific amount of time, but considering a dragon's breath attack is probably the most powerful attack in it's arsenal, we would expect it to take quite a bit to recharge once depleted. This simply means she could probably cast something to the effect of Mass Firaga spell a few times over a combat period.

If you have any other questions, as always, feel free to let us know!

[identity profile] templars.insanejournal.com 2013-05-05 01:31 am (UTC)(link)
"However, on the flip side the first failed AC, without previous mod contact or hiatus notice posted, will result in the player automatically being removed from the game." Does this mean missing the AC for, say, a single character out of your roster will lead to the entire player (so to speak) being removed?

[identity profile] emillionmods.insanejournal.com 2013-05-05 01:58 am (UTC)(link)

That was an error that slipped past when editing over. That should read:

"However, on the flip side the first failed AC, without previous mod contact or hiatus notice posted, will result in any characters that have not passed AC being removed from the game. If all of the players characters fail AC, the player will be removed from the game as well."

(no subject)

[identity profile] templars.insanejournal.com - 2013-05-05 02:17 (UTC) - Expand

[identity profile] mesmerist.insanejournal.com 2013-05-05 07:56 am (UTC)(link)
Question regarding forum posts. What name is shown when someone posts? Is it a name? A nickname? Initials? Numbers?

[identity profile] templars.insanejournal.com 2013-05-08 02:20 am (UTC)(link)
lol I was literally JUST about to ask this exact same thing.

(no subject)

[identity profile] liyag.insanejournal.com - 2013-07-08 04:27 (UTC) - Expand

(no subject)

[identity profile] liyag.insanejournal.com - 2013-07-08 04:36 (UTC) - Expand

(no subject)

[identity profile] liyag.insanejournal.com - 2013-07-10 12:28 (UTC) - Expand

(no subject)

[identity profile] depletion.insanejournal.com - 2013-05-09 15:42 (UTC) - Expand

[identity profile] depletion.insanejournal.com 2013-05-08 08:18 pm (UTC)(link)
just a few questions i ran into while trying to plot with mages: do people outside of the mage guild have any access to the guild libraries? would a mage be able to provide access?

[identity profile] emillionmods.insanejournal.com 2013-05-09 03:25 pm (UTC)(link)

Yes, outside people can have access to guild libraries. In such a case they would sign in at a visitor desk and be escorted by a guild member at all times.

(no subject)

[identity profile] depletion.insanejournal.com - 2013-05-09 15:41 (UTC) - Expand

[identity profile] jackal.insanejournal.com 2013-05-10 04:19 am (UTC)(link)
hey guys, is it safe to assume places like lionel, gallione, fovoham from final fantasy tactics exist in ordalia, and countries like archades (which is valendia) are still around?

[identity profile] emillionmods.insanejournal.com 2013-05-10 02:45 pm (UTC)(link)

As we have also outlined in previous drop box questions, there is no "official" timeline for all the games (only player made ones), we've left the world wide open for players to make locations and specifics for home towns, and, to some degree, regions of their own. We simply ask that any player, or potential player, check in with us so that we can mutually build a place if it's going to be bigger than a town.

[identity profile] changeability.insanejournal.com 2013-05-10 05:52 am (UTC)(link)
is there any emillion analogue to nuns/sisters? i assume there's something like this but i can't find anything in the game notes so i wanted to double check!

[identity profile] emillionmods.insanejournal.com 2013-05-10 02:45 pm (UTC)(link)

Indeed there are both priests and nuns. Please feel free to continue with using those terms.

(no subject)

[identity profile] hawkling.insanejournal.com - 2013-05-11 04:07 (UTC) - Expand

[identity profile] chemist.insanejournal.com 2013-05-13 01:47 am (UTC)(link)

Here's a thought:

Mage convention. Consists of:
-Displays of findings.
-Guest speakers.
-Cormac ranting drunkenly for an hour instead of actually presenting his alchemistic findings.
-Things exploding.
-Cid getting people high off his toxic flan.
-And much much more.


[identity profile] merrymage.insanejournal.com 2013-05-13 02:01 am (UTC)(link)
I like this!

(no subject)

[identity profile] synergies.insanejournal.com - 2013-05-22 20:43 (UTC) - Expand

[identity profile] dominas.insanejournal.com 2013-05-14 11:57 pm (UTC)(link)
YET ANOTHER random question: is the war of the lions and/or the fifty years war a thing in game? like a historical war that took place a few centuries back? this isn't really relevant to anything, i'm just curious!

[identity profile] emillionmods.insanejournal.com 2013-05-21 11:28 pm (UTC)(link)

As mentioned in some of the above questions, there's no official timeline connecting the individual games with our canon, so any references made to wars or other similar events would need to be left somewhat vague.

(no subject)

[identity profile] dominas.insanejournal.com - 2013-05-21 23:51 (UTC) - Expand

[identity profile] techmech.insanejournal.com 2013-05-17 05:27 am (UTC)(link)
Hi! I have some questions about how magicite works! (Since Nate is possibly going to be working with it quite a bit, and I know very little from the games at all.)

I recall there are some weapons that can 'cast' eg, an ice effect, or something like that. From that, can I infer that Spellstones can hold the effect of spells and be triggered to 'cast' them? If so, would that be a native property of the stone (this stone is fire, this stone is ice...) or would it be the result of someone casting that spell into the stone / otherwise attuning it? If the latter, would that 'tuning' be permanent, or overwriteable?

So far, the only 'magical' devices that uses spellstone that Nate makes, are Cian's dice. I've a working theory that each die contains a number of different spellstone shards, loose, and a triggering mechanism. When the die lands, the position of the shards determines the attack. Does that gel with your thoughts?

And if you have any other assorted thoughts on how magicite works, I would love to hear many, many details ^_^

[identity profile] emillionmods.insanejournal.com 2013-05-21 11:28 pm (UTC)(link)

Please check the information page for inquiries about the nature of magic, mist and magicite.

(no subject)

[identity profile] techmech.insanejournal.com - 2013-05-21 23:36 (UTC) - Expand

[identity profile] templars.insanejournal.com 2013-05-20 06:26 pm (UTC)(link)
dropboxing for some clarifications as a result of conversation! Referring to this bit in the FAQ: "Another possibility is to move from a base class into a second tier class. However, this takes an elongated period of study in the base class before the character can move into 'officially' being part of the second tier class (aka, must be second tier class minimum age. Study time of 10 years required due to the second tier classes being of a more complex nature than first tier classes.)"

so, say someone wants to go straight to being an orator: base class is apprentice at age 10, minimum age for orator is 20. does that mean that they could become an orator at 20 (after 10 years spent in the thieves' guild, at the base class)?

[identity profile] emillionmods.insanejournal.com 2013-05-20 06:48 pm (UTC)(link)

Yes, 10 years of study are required since these are advanced classes.

[identity profile] rending.insanejournal.com 2013-05-21 06:43 pm (UTC)(link)
so i'm still a little confused on the espers vs. summons thing--if you were to give a character a summon, would they have to be from that list of espers? or are they the standard summons--shiva, ifrit, etc.?

[identity profile] emillionmods.insanejournal.com 2013-05-26 10:50 pm (UTC)(link)

As outlined in the FAQ, Espers and Summons are completely different in this world. Espers are special, incredibly powerful beings that will be considerably restricted, where summons are powerful magical monsters that can be called on in times where aid is required. The list of Espers cannot be picked from at any time in this game, where Summons, if checked with the mods first (as we have plans for some of the summons for in game purposes) may be selected with mod approval. These would include, as you have mentioned, the standard summons, Hecatoncheir, Lakshmi, Ramuh, Valefor, etc.

Emi Mods~

[identity profile] hello_from_dis.insanejournal.com 2013-05-22 02:24 am (UTC)(link)
omg i swear i will stop hitting up this post, I JUST HAVE SO MANY QUESTIONS. but i was wondering: is it possible to have some sort of page (or gdoc!) where people could submit ideas for pop culture references? nothing huge or all that impactful to the game environment as a whole; just something to spice up dialogue, if people want to say they're going to, for example, see a specific play or they're obsessed with the coffee from _____ coffee chain. sort of like the in game locations doc, but just for random pop culture miscellany!

RELATEDLY: do movies or mobile phones exist in emillion, or are they beyond the technological scope? i thought yes, but with airships and things, i figure mobiles aren't completely beyond the realm of imagination. ty ♥

[identity profile] charismata.insanejournal.com 2013-05-24 04:59 pm (UTC)(link)
this is possibly a really stupid question (and i'm sorry in advance), but for dragoons it says their only ability is jump? i was just curious if that could be expanded to the variety of jumps & abilities on the dragoon page on the FF wikia, since just jump/double jump is pretty limited in comparison to the abilities other classes have. :xx

if not that's okay!

[identity profile] emillionmods.insanejournal.com 2013-05-26 10:49 pm (UTC)(link)

After review of the abilities presented to us, and a bit of additional research, we have found the following acceptable for game play and will update this information into the Dragoon class on the Fighters Guild page:

Dragonmed and Gallantry
Dragon Breaker (which will only work on dragons)
Ancient Circle (which will only work on dragons)
High Jump

Please let us know if you have any additional questions!

Emi Mods

[identity profile] merrymage.insanejournal.com 2013-05-31 03:31 pm (UTC)(link)
Are specific FG classes trained in specific halls? Like are knights specifically trained at, say, Shieldwyrm and archers elsewhere? What drives someone in the FG, be it a squire, a knight, archer, dragoon, berserker, etc, to be trained in a specific guildhall?

[identity profile] emillionmods.insanejournal.com 2013-06-25 03:41 pm (UTC)(link)

So sorry about the late reply!

Whereas the FG guild halls are connected to districts, and not to specific classes, there are no class/hall connections outside of a character possibly having a personal preference. The training in a specific hall would relate to where their mentor of the time most frequented/decided to take the person being mentored.

Hope this helps!
Emi Mods~

[identity profile] consultancy.insanejournal.com 2013-06-20 03:11 am (UTC)(link)
pssst, can I get a tag for "ofelia zhou" in the comms? :>

[identity profile] emillionmods.insanejournal.com 2013-06-25 03:42 pm (UTC)(link)
Done and done!

[identity profile] depletion.insanejournal.com 2013-06-27 08:00 am (UTC)(link)
hello! i was looking through the ninja abilities and since they seem a little limited compared to other classes, i was wondering if they could be expanded to include any ninjutsu, or something?

i want to make li a ninja (no, i kid). if it doesn't pan out that's fine too!

life expectancy

[identity profile] liyag.insanejournal.com 2013-07-08 04:23 am (UTC)(link)
hi guys! was wondering what the average life expectancy/life span is in emillion? :x should we be looking at something closer to medieval or closer to modern?

Re: life expectancy

[identity profile] emillionmods.insanejournal.com 2013-07-10 12:23 pm (UTC)(link)

It would make sense to us, that due to the combination of technology and magicks, that the average life expectancy, would be close thereto our modern day ages. However, the average of this may be reduced due to the number of people partaking in dangerous missions and losing life and limb due to these crazy stunts. Location would also play a factor (living in a fortified city vs. the outlands).

[identity profile] azaleos.insanejournal.com 2013-07-11 03:45 am (UTC)(link)
omg i apologize for me and my absurdity adfjkaslf;

do you guys have a mental image or a reference for the grande cathedral in mind? :x like maybe notre dame or the cathedral in st-émilion.

[identity profile] emillionmods.insanejournal.com 2013-07-11 12:07 pm (UTC)(link)

While there isn't one specific reference, although certainly the cathedral in Vagrant Story (St-Émilion serving as the visual reference) shares a similar significance, we would suggest looking at the larger cathedrals of France and their architecture as a guide.

Page 1 of 2

<< [1] [2] >>