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TERMINOLOGY.


IVALICE: "The region consisting of the three continents of Valendia, Ordalia, and Kerwon, blessed throughout with verdant natural landscapes and climatic conditions supporting a great variety of life. Regional climate trends are thought to be determined largely by the density of Mist present in the air, though this correlation is as yet not well understood."

Ordalia "The continent on the western edge of Ivalice. The eastern part of the continent is arid and largely desert. The Galtean Peninsula on the eastern portion of the continent is a crossroads connecting to Valendia and Kerwon both. Due to the massive stretches of desert, Ordalia has one of the highest levels of glass productions in Ivalice. It is not uncommon for one who hails from this area to be familiar with practices of glass creation and some even venture into artistic blowing."

Valendia "Continent lying to the northeast of Ordalia. The climate is overall quite clement, and levels of Mist are far more stable than on the other two large continents. Many towns and villages dot the hilly region stretching from the continent's interior to the shores of the Inner Naldoan Sea, most under the direct control of Archadia. Legends linger that an old kingom's capital once resided in this continent but when it has been searched for nothing but deserted wasteland has been found to date. Due to the weather of the area, it is home to some of the largest agricultural produces in Ivalice."

Kerwon "Largely forested continent lying to the southeast of Ordalia. Climate varies greatly by region, and many less hospitable areas are uninhabited. A surprising amount of this contient reminds unexplored to this day but history tells that it once was home to the garif and the viera. What part of the continent is inhabited has been taken advantage of by logging and wood is a large export of this area."

MIST: "Naturally occurring energy, found in almost all regions of the world, affecting all living things, the climate, and even the land itself. Magick is but one of the diverse methods of harnessing the power of Mist, the most common being via its controlled release from magicite, an ore known to hold high concentrations of condensed Mist within its crystalline structure. For larger effects, a greater amount of Mist is required, making particularly rich magicite a valuable commodity. There are marked regional differences in the amount of Mist contained in the atmosphere and soil. While typically invisible to the naked eye, high densities of Mist will occasionally manifest in very visible phenomena. The highest concentrations of Mist can even do damage, leading to over-rapid changes in the environment, and violent behavior among animals and those more sensitive to the Mist's effects."

MAGICITE CRYSTALS: "Common name for stones containing magickal power, or as it is commonly manifest, Mist. There exist varieties: Spellstone, being used for the preparation and working of magicks, Skystone, giving flight to airships, and Memstone, holding fast sounds heard and visions seen, that they might be experienced again. Though their color, shape, and size may differ, these have no bearing on the quality of the stone. Some of the smallest stones are the most powerful, and some of the largest contain only a small amount of Mist, and are as good as useless. It is a property of magicite that it loses its Mist over time, and once spent, a stone's Mist cannot be renewed. Magicite without Mist is mere rock. The ability to manufact magicite of some power has only recently been attained, and this after many long years of research."

ELECTRICITY AND MAGIC: "With the discovery and harnessing of electricity, it was suddenly possible to operate devices of a far larger scale than ever before conceived. However, the vast quantity of solid fuel required to generate electrical power, and the development of methods to artificially condense Mist, led to the latter supplanting the former as the dominant usable energy source in Ivalice. Only the most energy-hungry devices still use electricity today."

AIRSHIPS: "Airborne craft, developed by the Moogles centuries ago. They float by the power of skystone, and are given direction and speed by means of propeller or glossair ring. Currently, they are one of the most popular forms of transport in Ivalice, and the skyroutes are comfortably the busiest of the highways linking the major cities. Airships range in size from private yachts to giant military warcraft. Unable to fly in jagd, where skystone is ineffective."

ESPERS: "Beings of strange form and appearance made by the gods in ancient times. Favored with great strength and intellect, the Espers knew power far beyond that of men, but their power made them proud, and at length they sought to challenge the gods. Seeing this, the gods were angered and struck down their blessed children, and binding their souls and flesh with the Glyph of the Beast, they stole their freedom for all eternity. Now they are bound to live only when summoned by their Glyph, to serve whosoever called them forth."

JAGD: "Regions of Mist-laden winds and magicite-rich soil, precluding the proper operation of skystone. Shifts in weather have been known to make jagd where once there was none, though the reverse has never been recorded by the chroniclers of such things. As airships cannot operate in jagd, no such region is under the control of a major country, making the jagds lawless, perilous places." (resource: sage knowledge)

OTHER INFORMATION.


THE IVALICIAN CALENDER:

Aries: March 21 to April 19
Taurus: April 20 to May 20
Gemini: May 21 to June 21
Cancer: June 22 to July 22
Leo: July 23 to August 22
Virgo: August 23 to September 22
Libra: September 23 to October 23
Scorpio: October 24 to November 22
Sagittarius: November 23 to December 22
Capricorn: December 23 to January 19
Aquarius: January 20 to February 18
Pisces: February 19 to March 20


ESPERS:


BELIAS, THE GIGAS: "Scion of darkness and guardian of the Holy Realm, made by the gods in opposition to the Transcendent Loghrif, scion of light. Called the Gigas for his appearance: man and monster fused as one. Considered a mistake upon his making, and receiving not his intended role, the Gigas challenged the gods and lost."
ZODIAC: Aries.
ELEMENT: Fire.
POSSESSOR: Theodore Finch ([insanejournal.com profile] escutcheon)


CHAOS, WALKER OF THE WHEEL: "Tutelary deity of the sacred crystals fashioned by the gods at the time of the Great Making. Created in opposition to Mitron the Chastiser, scion of light. Upon entering the world of Man, he was enveloped in the turmoil rampant there. Lost, he died and was reborn countless times, a walker of life's wheel, eventually to rage against the gods that had so fated him. By sitting in meditation upon the Uneh Pedestal does he clear heart and mind until all that has order and reason and thought is made as nothing."
ZODIAC: Taurus.
ELEMENT: Wind.
POSSESSOR: Unknown.


ZALERA, THE DEATH SERAPH: "Heretic scion who wrapped the world in dark energies, seeking to take the souls of all living things unto himself. Created in opposition to Emet-Selch, Angel of Truth, and scion of light. Originally tasked with the judging of men upon their deaths, his soul was tainted by the curses of those who raged against the heavens, and seizing one of the gods' servants, a shamaness, as a hostage, he rebelled against his creators. Even now, in defeat, he clutches the shamaness to him in his right arm, and with the aid of her death-wail does he summon the soul of darkness to do his bidding."
ZODIAC: Gemini.
ELEMENT: Death.
POSSESSOR: Unknown.


ZEROMUS, THE CONDEMNER: "Honoring the law more than any other, a scion of holy order and condemner of criminals. Created in opposition to Knight-Star Pashtarot, scion of light. He turns his deep, abiding hatred for those who break the law into living darkness, therein to plunge the guilty in fell judgment. Over time, he came to care less for upholding the law and more for condemnation, and so tainted by hate, he sought to condemn the gods themselves to death. Thus, did he earn the title "The Condemner," and thus did he fall from grace."
ZODIAC: Cancer.
ELEMENT: Gravity.
POSSESSOR: Unknown.


HASHMAL, BRINGER OF ORDER: "Scion set by the gods to wield and manipulate the laws of this world, and with holy power lead mankind to order. Created in opposition to Fandaniel the Protector, scion of light. Desiring to bring order to all things, he joined with Ultima in her battle against the gods. He gave his body to the Thousand-Years War, and when his strength was spent, down into the burning inferno he fell."
ZODIAC: Leo.
ELEMENT: Earth.
POSSESSOR: Unknown.


ULTIMA, THE HIGH SERAPH: "Masterpiece among the scions created by the gods, and the mastermind of the plot to rise against them. Prior to her betrayal, she was tasked with guiding souls to heaven and aiding in their reincarnation. Called the High Seraph for her angelic wings of glimmering gold, yet it was on wings of deepest black that the tainted angel Ultima rose against the gods. Since her fall, her heart is without light, and impossible to know."
ZODIAC: Virgo.
ELEMENT: Holy.
POSSESSOR: Unknown.


EXODUS, THE JUDGE SAL: "Most ancient of the scions, created in opposition to Halmarut, the Arbiter, and scion of light. Tasked with keeping watch over the world, with the authority to judge the value of all things. As he watched, unseen, unknown, his attachment to the world dwindled and faded until it was as nothing. Fitting that he would desire to make the world, too, as nothing. Yet he fell in the war against the gods, and was thwarted, imprisoned in punishment for his heresy."
ZODIAC: Cancer.
ELEMENT: Gravity.
POSSESSOR: Unknown.


CUCHULAINN, THE IMPURE: "Scion created to rid the world of its impurities by swallowing them within himself, in opposition to Nabriales the Majestic, scion of light. The world, however, was more filled with impurity and corruption than even the gods dared imagine, and having swallowed it all, the once beautiful CĂșchulainn was transformed into a hideous thing, a deity of filth, and so did he turn against his creators. Wherever his feet should fall, there all life withers to dust."
ZODIAC: Scorpio.
ELEMENT: Poison.
POSSESSOR: Unknown.


SHEMHAZAI, THE WHISPERER: "Scion that is both horse and woman, wielding utter control over the souls that wander the underworld, in opposition to the Martyr Igeyorhm, scion of light. Though she once served the gods as a guardian, when Ultima announced her rebellion, Shemhazai went to her, whispering of the gods' hidden weaknesses. She then descended upon the land without leave of the gods, and taught men of destruction and evil. For this was she stricken down and bound."
ZODIAC: Sagittarius.
ELEMENT: Soul.
POSSESSOR: Unknown.


ADRAMMELECH, THE WROTH: "Emperor among the scions, able to reduce to nothing aught he strikes with a single vengeful blow of his fist, created in opposition to Deudalephon the Benevolent, scion of light. Though he was made by the gods to quell the fiends that raged in the Otherworld, his immense strength and fearsome visage drew the fiends to his side, and turned him against his creators. Adrammelech rose to prominence in the Otherworld, whence he led a fiendish horde against the gods, but in the end, he was defeated."
ZODIAC: Capricorn.
ELEMENT: Thunder.
POSSESSOR: Unknown.


FAMFRIT, THE DARKENING CLOUD: "The hideous, darkly clouded form of Famfrit, scion in opposition to Holy Queen Emmerololth, scion of light, was anathema even to his creators. Thus, after a great battle, was he broken and sealed within armor laced with wards. The confines of his armor are void of light, so is he called the Darkening Cloud. Men fear the rain that falls from the black clouds that ooze from that giant ewer as a herald of chaos and waste."
ZODIAC: Aquarius.
ELEMENT: Water.
POSSESSOR: Divina Marcos ([insanejournal.com profile] marilag)


MATEUS, THE CORRUPT: "Scion of darkness ruling and protecting those who live in the underworld, in opposition to Lahabrea the Abyssal Celebrant and scion of light. In the course of his rule, he submitted to avarice, and the darkness took his heart, transforming him until he was both evil and corrupt. Then in his cowardice did he bind a Goddess of the Demesne of Ice, and using her as a living shield, he challenged the gods. Defeated before their might, he fell screaming into the depths of hell, there to be imprisoned for eternity."
ZODIAC: Pisces.
ELEMENT: Ice.
POSSESSOR: Unknown.


ZODIARK, KEEPER OF PRECEPTS: "Strongest of the scions created by the gods, they feared his growth, and so kept him a child. So indomitable is his strength that all things are by him twisted and pressed into oblivion. He alone fashions the laws governing all things, and administers punishment in place of the gods. So is he Keeper of Precepts, and his authority is absolute."
ZODIAC: Ophiuchus.
ELEMENT: Dark.
POSSESSOR: Unknown.
(resource: clan primer).
























































































































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