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If you have any questions, concerns, comments or suggestions about how the game is being run, please, feel free to leave them here and one of the mods will respond to you within 72hrs unless otherwise noted. Additionally, any current or interested player is welcome to contact the mods at: Emillion.mods@gmail.com

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Date: 2013-03-26 07:06 pm (UTC)
From: [identity profile] emillionmods.insanejournal.com
The mages guild has no hard restrictions regarding what professions are and aren't acceptable. However, as some of the mages guild consider themselves the elite, as they house powerful knowledge far above the "average person", some may look down on someone working in such professions. This doesn't mean they'd be shunned or anything just that some people may be snooty.

Which spells are regarded as "first level" depend on which Mage class you're interested in. For example, first level spells for a black Mage would be things like fire, ice and thunder to name a few. For a white Mage things like cure, blindna and poisona would be acceptable. A scholar going down the mystic path would be likely to pick up things like blind, slow and fog as examples.

However, we're not looking to lock players into only having specific spell lists and abilities and everyone to have the exact same abilities and skill levels. As long as good reason can be given for something we're willing to consider it as long as it's not too far a reach. Like a scholar knowing ultima would be unacceptable. Regarding the number of spells you're allowed to have we just ask people to be reasonable again, no character at game start will know all the spells and all levels of those spells. We'd love to see room for every character to grow both in powers and in personal plot/emotional and relationship development.

Thanks for your questions!


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